![]() ![]() Although this project is now at an end, all of this experience will now go to benefit future projects going forward. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. GLHF )Īll hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).Ĭoming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. ![]() We hope to see you in-game, and look forward to your thoughts and feedback for this inaugural public version of our latest project. The full release of the game will additionally feature a co-operative mode, and class based xp/leveling/unlock system, with more features, maps, modes, weapons, armour sets and other improvements to come throughout the games time in early access. The demo aims to provide a flavour of the player vs player (PvP) aspect of the game, containing three PvP modes across five unique maps, along with full access to two sidegrades of class weaponry, equipment and customisation. Valve's introduction of the steam game festival (which goes live on the 16th of June, and runs to the 22nd) has given us an opportunity to share a free demo with you during this period, in the hopes of garnering some interest and support from the community in the run up to a full early access release. The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this new project. ‘Gemini: Binary Conflict’ a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. The game sports a variety of difficulty options which adapt dynamically with the number of players.As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.ĬURE can be played both on and offline, with or without computer controlled team mates. Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission. In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. ![]() ![]() Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions. ![]()
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